AI Insights · Timothy · April 2022
Top 5 Golf Games Performance in Czech Republic Q1 2022
An overview of the performance trends for the top 5 golf games on a unified platform in the Czech Republic during the first quarter of 2022.
During the first quarter of 2022, the top 5 golf games in the Czech Republic showed varied performance metrics in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides an insightful look into the trends of each app.
Golf Rival - Multiplayer Game from Zynga Inc. experienced fluctuating weekly revenue, peaking at approximately $3.3K in the final week of March. Weekly downloads saw a low of 384 in mid-February but increased to 607 by the end of March. Active users showed a slight decline from 6.8K to around 5.9K, with a notable dip in mid-February before recovering towards the end of the quarter.
Golf Clash - Golfing Simulator by Electronic Arts showed a steady weekly revenue, peaking at $3.1K in mid-January. Downloads varied, starting at 169 at the end of December and dropping to 60 by mid-March before rebounding to 99 at the end of the quarter. Active users remained relatively stable, fluctuating between 1.2K and 1K.
Miniclip.com's Golf Battle had a strong start with weekly downloads reaching 2.4K at the end of December, but this number declined to around 1.1K by mid-March. Revenue peaked at $1.3K in mid-January, showing a gradual decline towards the end of the quarter. Active users remained robust, ranging from 20.7K at the start to approximately 17.8K by the end of March.
Golf King - World Tour from Rising Wings, Inc. experienced modest weekly revenue, peaking at $521 in early February. Downloads fluctuated slightly, starting at 164 at the end of December and ending at 156 by the end of March. Active users showed a minor decline from 1.9K to around 1.8K over the quarter.
Lastly, Ultimate Golf! also by Miniclip.com, had relatively lower weekly revenue, peaking at $390 in early February. Downloads remained low but stable, ranging from 118 at the end of December to 48 by the end of March. Active users showed a slight decline from 710 to around 640 throughout the quarter.
For more detailed insights into these trends, you can explore further data on Sensor Tower.